In this tutorial we talk about Nvidia's RTXGI plugin. This is a relatively new lighting method that completely leapfrogs the default Raytraced GI options in UE4. In this video we cover how to set up the plugin, how to use RTXGI, how it works, as well as a few other quality of life settings that are really good to know about. To be clear, I cannot take credit for the actual cave environment here. All I did was the lighting, and some minor tweaks in the position of the rocks/foliage.